Demo of the Patch Decal Tool
Demo of the Paint Decal Tool
Demo of the basic decal blueprint functionality behind all the procedural decal blueprints.
Something I've been meaning to clean up and publish for a while now.
https://www.unrealengine.com/marketplace/en-US/product/procedural-decal-tools
Made in UE4, these blueprint tools take in sets of tiling & non-tiling textures and generate highly diverse, reusable decal content based on those inputs. Parametric controls are customizable based on the user's needs and can be utilized across a broad spectrum of content targets.
Features:
- Decal Types: Basic Decal, Tiling Decal, Stain Decal, Paint Decal & Patch Decal
- Large set of highly tunable parameters to customize each decal type to exact specifications
- Angle fade masking to remove decal stretching
- Auto alignment of decals to nearest surface at the click of a button
- Supports parallax occlusion mapping based on decal actor alignment
- Generates proceduralized normal edges on some decal types
- Aspect ratio locking on decal actor scale
- Inheritable blueprints for saving custom settings for quick re-use.
- RGBA packed textures & materials are set up to support AO(R), Displacement (G), Roughness (B), Metalness (O). Materials have been commented to allow for easy adjustments to this framework.
If this is interesting to you go and check it out over at the Unreal Marketplace.