Noah Thompson
Noah Thompson
Senior Tech Artist at Hopoo Games
Seattle, United States

Summary

Team based problem solving and personal growth in a respectful environment.

I am a Senior Technical Artist with a previous 10 years of experience as an environment artist, world designer & team lead. My long term goal is to continue my technical art journey and use my skills to support team members in building high quality experiences. I believe in responsible game development based on strong communication and scoping to achieve quality products on schedule and under budget.

Skills

UE Blueprints3D ModelingLevel ArtLevel DesignPython ScriptingTeam ManagementPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
PIX
PIX
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
3ds Max
3ds Max

Productions

    • Video Game
      Destiny 2: Forsaken
    • Year
      2018
    • Role
      Staff Environment Artist
    • Company
      Bungie Inc.
    • Video Game
      Destiny 2: Curse of Osiris
    • Year
      2017
    • Role
      Staff Environment Artist
    • Company
      Bungie Inc.
    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      Staff Environment Artist
    • Company
      Bungie Inc.
    • Video Game
      Destiny: Rise of Iron
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Bungie Inc.
    • Video Game
      Destiny: The Taken King
    • Year
      2015
    • Role
      Senior Environment Artist
    • Company
      Bungie Inc.
    • Video Game
      Destiny: The Dark Below
    • Year
      2015
    • Role
      Senior Environment Artist
    • Company
      Bungie Inc.
    • Video Game
      Destiny
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      Bungie Inc.
    • Video Game
      Guild Wars 2
    • Year
      2012
    • Role
      Environment Artist
    • Company
      ArenaNet

Experience

  • Senior Technical Artist at Hopoo Games
    Bellevue, US
    March 2024 - Present

    Completion of several years of work to officially transition from environment artist into a technical art role. Focused on supporting the art team by building and improving upon existing content pipelines both in DCC and Engine (UE), managing performance targets, as well as helping art direction and design by prototyping new ideas both visual and gameplay related goals.

    Hopoo being a very small team I also maintained one foot in the environment art world to help support with content creation and level creation where applicable.

  • Lead/Principle Environment Artist at Probably Monsters
    Bellevue
    May 2019 - April 2024

    In charge of hiring and leading a team of environment artists in execution of the art director's aesthetic vision and design's world building needs. Responsibilities span the breadth of visual prototyping, asset creation, material management, lighting and world design integration. Also responsible for technical prototyping of new tools and workflows in the Unreal Engine across both visual and gameplay workflows in close collaboration with technical art director and engineers.

  • Staff Artist at Bungie Inc.
    Bellevue, United States of America
    May 2012 - May 2019

    In charge of driving environment art for large portions of our products, leading teams of junior artists and coordinating with a large, multi- discipline group of creators to ensure our destination meet not only artistic goals, but design and performance ones as well.

    Has shipped multiple products from start to finish at quality, on time and under budget for the Destiny Franchise.