During Destiny 2's production I worked as the Destination Owner for World Art on EDZ. I collaborated with a wide array of artists and other disciplines to make sure that each space in EDZ was not only artistically on point, but also met core gameplay and performance needs. The Tunnels was one of the locations I worked on directly.
Primary Artistic Collaborators:
World Art - Michael Milota
Palette Art - Daniel Thiger, Andrew Kreutzer, Ethan Scheu
Lighting - Mike Poe