Unreleased Project - World Blockouts

Unreleased Project - World Blockouts

These images are from an unreleased project that I had the pleasure of being Environment Art Lead for. They represent an example of the process I used to conceptualize and blockout early ideas for scale and compositions of levels. At the time gameplay for the project was still under heavy deliberation, but there were very clear art and narrative world building desires. These exercises were meant to be used as inspirational ques for both gameplay and level design to chew on and react to.

My primary collaborators were...
Art Direction: Jedd Chevrier
Concept: Ryan Gitter