Global Lighting Setup

Final Result

Final Result

No lighting

No lighting

Skylight

Skylight

Height Fog

Height Fog

Directional Light

Directional Light

Volumetric Fog

Volumetric Fog

Directional Light Function

Directional Light Function

Color Grading

Color Grading

Post Material Sharpen

Post Material Sharpen

Post Depth Based Chromatic Aberration

Post Depth Based Chromatic Aberration

Global Lighting Setup

These images are from an unreleased project that I had the pleasure of being Environment Art Lead for. They represent a targeted effort by the team to present a snapshot of the quality bar and artistic direction that we intended to deliver for the game as a whole. Specifically focused on setup for the various layers of our global lighting rig. This was a self contained data driven blueprint actor that could be dropped into different scenes in order to maintain a consistent light style and quality across different levels. Each image represents a step in the process of layering different elements of the blueprint together to achieve a final look.

Art Direction - Jedd Chevrier.