These images are from an unreleased project that I had the pleasure of being Environment Art Lead for. They represent a targeted effort by the team to present a snapshot of the quality bar and artistic direction that we intended to deliver for the game as a whole. Specifically focused on setup for the various layers of our global lighting rig. This was a self contained data driven blueprint actor that could be dropped into different scenes in order to maintain a consistent light style and quality across different levels. Each image represents a step in the process of layering different elements of the blueprint together to achieve a final look.
Art Direction - Jedd Chevrier.