These images are from an unreleased project that I had the pleasure of being Environment Art Lead for. They represent a UE5 tool I built for the character art team to allow them to preview their characters in engine. Features included turntables, animation preview support, variable cameras and lighting rigs. It also included the ability to debug various Gbuffer channels such as color, normals, roughness and several others.
Art Direction - Jedd Chevrier.
Character Art - Brad Myers.