These images are from an unreleased project that I had the pleasure of being Environment Art Lead for. They represent a targeted effort by the Environment Art team to delivery a small slice of assets at quality to set a target for future work as well as to gain a better understanding of our desired workflows. I was responsible for about 80% of the modeling/texturing, all of the material work and setting up the underlying pipeline across DCC and Engine apps.
My primary collaborators were...
Art Direction: Jedd Chevrier
Concept: Ryan Gitter
Environment Art: Jonathan Lindblom