These images and videos are from an unreleased project that I had the pleasure of being a Senior Technical Artist for. While I was mostly focused on prototyping, process and pipeline I did have some minor opportunities to jump back into my roots as an environment artist and make props/levels. This specific room functioned as a down beat rest point in our game where player's could kick back in a hot spring to regain some health and strategize about upcoming challenges. I was given a function blockout with no art/theme and asked to assemble something that would thematically fit into our universe. Most of the prop work in this space was taken from an existing palette of content that I and others credited below had already assembled so it went pretty quickly. I did use it as an excuse to get some waterfall tooling up and running via geometry scripts that we could use for later work.
Creative Direction - Duncan Drummond
Art Direction - Jeramy Cooke
Concept Art & Graphic Designs - Jei Shi
Prop Work - Nick Bezzozeron, Jeramy Cooke, Duncan Drummond & Myself