These images are from an unreleased project that I had the pleasure of being Environment Art Lead for. They represent a targeted effort by the team to present a snapshot of the quality bar and artistic direction that we intended to deliver for the game as a whole. Specifically focused on a small area of space at representational quality and set dressing density include background vista work. This work was a collaboration between a number of individuals. Beyond general lead responsibilities I specifically was responsible for about 90% of asset modeling/texturing, all material work and lighting/post.
Art Direction - Jedd Chevrier.
Graphic Design - Alex Neonakis and external concept support.