Unreleased Project - Quality of Life Tools

The UMG widget window used as a platform for piping in specific editor based task automation. It was designed to be added to over time as new use cases emerged.

The UMG widget window used as a platform for piping in specific editor based task automation. It was designed to be added to over time as new use cases emerged.

The randomize actor transforms tool takes in a selection of actors and applied randomized transforms within specified ranges. These transforms can be applied both in absolute and relative space depending on the desired output.

The randomize actor transforms tool takes in a selection of actors and applied randomized transforms within specified ranges. These transforms can be applied both in absolute and relative space depending on the desired output.

The actor offset tool was created to ease the pain of moving large groups of assets (entire levels) which can be difficult due to editor performance.

The actor offset tool was created to ease the pain of moving large groups of assets (entire levels) which can be difficult due to editor performance.

The radial symmetry setup is used to group a set of actors together using a dummy pivot that is placed at a specified reference point. from there it is easy to duplicate that group in a radial fashion.

The radial symmetry setup is used to group a set of actors together using a dummy pivot that is placed at a specified reference point. from there it is easy to duplicate that group in a radial fashion.

Stamped prefabs were a concept invented to allow artists and designers the ability to group clusters of assets in a blueprint "prefab" and then quickly stamp them around the level before breaking them back down to individual actors for customization.

Stamped prefabs were a concept invented to allow artists and designers the ability to group clusters of assets in a blueprint "prefab" and then quickly stamp them around the level before breaking them back down to individual actors for customization.

The check values view mode was developed to quickly allow artists and lighters the ability to debug the values of diffuse colors and lighting in a scene. Quality lighting often requires the mindful control of contrast in the value of textures.

The check values view mode was developed to quickly allow artists and lighters the ability to debug the values of diffuse colors and lighting in a scene. Quality lighting often requires the mindful control of contrast in the value of textures.

The pbr view mode was developed to quickly allow artists to debug the diffuse and roughness values of textures in a scene to validate that they are within acceptable pbr ranges. This is critical to maintain cohesion and getting expected lighting.

The pbr view mode was developed to quickly allow artists to debug the diffuse and roughness values of textures in a scene to validate that they are within acceptable pbr ranges. This is critical to maintain cohesion and getting expected lighting.

The generate gallery tool runs off of a folder reference and will gather all static mesh assets within that folder and lay them out according to their naming convention subset string. Extremely useful for managing consistency across large asset groups.

The generate gallery tool runs off of a folder reference and will gather all static mesh assets within that folder and lay them out according to their naming convention subset string. Extremely useful for managing consistency across large asset groups.

Unreleased Project - Quality of Life Tools

These images are from an unreleased project that I had the pleasure of being Environment Art Lead for. They represent a some of the quality of life tooling I set up for artist and level design workflows using Unreal Engine's blueprints systems to automate specific tasks. Specifically they make use of the editor UMG widget blueprints to create a clear and accessible user interface window for developers to interact with.